Game Maker Text Box Engine Coupon

Creating a textbox engine for a role playing game can be a daunting task. Textboxes seem simple at first, but soon become a nightmare of string functions. In this tutorial series, I will explain how to create an advanced textbox engine for Game Maker Studio. Features include: • Display text in a textbox • Automatic word wrapping • Type-writer effect for displaying text • Textbox can expand onto multiple pages NOTE: I will be creating my textbox engine in a room with the size of 320×240. The size of my textbox will be 288×80. Feel free to use different dimensions! Step 1: Create a new object.
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Name it obj_textbox. Add a new Create Event. Step 2: In the Create Event of obj_textbox add the following code. This is a list of variables you can edit to customize the textbox engine. Feel free to change any of these variables to suit your needs. /////////// Edit these values ////////////// // continue sprite – Will be displayed when the textbox is full of text continueSprite = spr_continue; // Speed of continue_sprite image_speed = 0.4; // X position of the continue sprite spriteX = view_wport[ 0] / 2; // Y position of the continue sprite spriteY = view_hport[ 0] – 21; // The background image of the textbox background = bkg_textbox; // Confirm Key confirmKey = ord( ‘X’); // Speed Up Key speedUpKey = ord( ‘Z’); // Determines how many characters will be drawn per iteration. 5 = 5 characters per step characterSpeed = 1; // Determines the number of characters that will drawn when pressing the speed up key maxCharacterSpeed = 1000; // The max Length of the current line text in pixels maxLineLength = 270; // The max amount of lines that can be displayed in the textbox maxNumberOfLines = 3; This textbox engine offers many options for customization!
Some examples // To change the continue sprite continueSprite = “ my_sprite“; spriteX = 20; spriteY = 40; // To change the textbox image background = “my_background”; // To increase the default speed for the textbox characterSpeed = 5; // To change where the word wrapping will occur maxLineLength = 150; // To the number lines to be displayed in the textbox maxNumberOfLines = 2; Step 3: Add the following code to the Create Event for the obj_textbox. //////// No need to edit these! //////////// // The full text being displayed. This is default text. Text = “This is some default text for the textbox”; // Text for type writer effect typeText = “”; // Location of the current character in the string.
Text[2] = ‘a’ textPosition = 0; // The current line number of the text lineNumber = 1; // The current line Text. No need to change this lineText = “”; No need to edit any of these variables! Step 4: Create a new script called textbox. How To Install Duraflash Vinyl Deck Flashing Under Door.
This script will drawn the textbox on screen. Crack Corel X5 Remove Protexis Neoprene. Feel free to edit these values as needed!