Making Your Own Wii Theme Songs
Making Your Own Wii Theme Music Remix Mario Maker hides much of its content initially. It's the difference between making songs and making an album. All credit goes to this person for making this wonderful piece of music. Wii Slam Channel (Space Jam/Wii Shop Remix. Want to know how to make your own music?
At The Game Awards this past weekend, Nintendo revealed legendary Mario and Zelda composer Koji Kondo would assume the role of sound director and main composer for Mario Maker. Mario Maker allows anyone to create levels by dragging and dropping tiles using a stylus and the Wii U GamePad. Initially, Mario Maker was shown using assets from Super Mario Bros. And New Super Mario Bros. U, but a new trailer revealed. Last week, IGN caught up with the legendary Mario composer and asked him a few questions about the upcoming Wii U game. So when you’re playing, you’ll be hearing the kind of music you’d expect, Then, when you transition into edit mode, the sounds might become a little brighter, cleaner, livelier, but we don’t really want you to notice that change.

That seamless transition between the two modes is where we’re really focusing. We also want to make sure that players, who will be spending a lot of time in the edit mode creating their levels, don’t get tired of the music. We have all the different tracks – the base track, the piano, the drums – which we try to do some interesting things with using our recent technology. Parable Of The Patch And Wine Skins Images there. Whether it’s lowering or increasing volume, or bringing them in and out of these separate tracks, we always want to make sure the music sounds fresh and new so the players never get tired of hearing it. IGN: It’s definitely noticeable, especially as players are adding tiles. You almost feel like you’re adding a layer of sound in, which reminds me of how sound worked in a lot of older video games. Kondo: You actually hit on something that’s pretty interesting.
The sound effects that you hear when you’re placing the different elements within a level are pitched to match the music playing at that time. It’s pretty fun to add and subtract elements and see how those sound effects change to fit with the music that’s playing.
Similarly, a lot of the music in edit mode will be standard arrangements of some of the original scores you’ll be hearing in play mode, but I’m really looking at making those arrangements branch into a lot of different genres as well. Some of the songs will be pretty unique and abstracted versions of the original score.